Is there anyway to make 3D sounds on my GP Game?

In a platform game, i want to know if there is anyway to make “3D Sounds”.
:confused:

Spatialized sounds are possible through the “Sound Object”, look for it in the extensions… Of course they are 2D sounds :smiley:

Then you can place the object to determine the “sound source” position.

And how can i add a soundtrack, a sound without any position, to play as a background?

There are specific actions to play music, even in different channels where you can control index, volume and other things.

Exactly :smiley:

To play background music, the best way is using .ogg files, and the action:
Actions ==> Audio ==> Play a music
or Actions ==> Audio ==> Musics on channels ==> Play a music on a channel
Analogously, there are actions to play sounds and play sounds on channels (.wav/.ogg files) :slight_smile:

Be sure to execute the action one time, otherwise you will hear the music/sound be played many, many… many times :stuck_out_tongue: