Hi beautiful guys! i’m starting a new project and i’m having some doubts … in my game (which is going to be isometric) the character can be customized, you can choose clothes, hair and stuff for him, i intend to make many customizable objects for him , who will be able to walk and interact with his world, for example: sit, walk, eat, talk, interact in his world as a whole. My question is: is there a way to do this kind of thing in Gdevelop without losing performance? for example, I will probably have many objects being created, these objects will have animations, a single outfit will have animations walking, sitting, interacting, doing various things … is there any way to do the animations inside Gdevelop itself? splitting the character apart, or even a way that all of these objects and animations can be in the different game scenes, I can’t explain very well, but that’s one of my concerns about developing the game on Gdevelop, performance and if this game is viable, where the character can wear any clothes and interact with the objects of the scenario…
3 Likes