Issue with Implementing Play Asset Delivery (PAD) for Music Files in Android Studio Using GDevelop

I’m trying to implement the Play Asset Delivery (PAD) system in my Android app, developed using GDevelop, to reduce the APK size since my app is over the 200 MB limit due to more than 100 MP3 music files. My goal is to separate these music files into a single asset pack using the install-time delivery method.

The steps I’ve taken so far include:

  1. Creating an asset pack named Music Assets to store all the MP3 files.
  2. Updating settings.gradle to include the asset pack in the project.
  3. Configuring the build.gradle files for both the app module and the asset pack module according to PAD requirements.

Despite following the necessary steps, I’m encountering issues integrating PAD with GDevelop and Android Studio, and I haven’t been able to successfully build the project with the music asset pack included.

Could anyone provide detailed guidance or confirm the exact steps required for integrating Play Asset Delivery with GDevelop, especially for managing large music files with install-time delivery