Issue with projectiles

How do I…

Make my projectile go towards an ennemy

What is the expected result

each tower individually shoots a fire bullet

What is the actual result

only one tower shoots a fire bullet and if a tower dies, all of the other fire projectiles and the Tower’s attack range (a black circle with the opacity changed to 255 when hovered over the tower) gets deleted, but I only want the tower that gets destroyed, not it happening for all towers

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I do not understand much from your events but i think you need for each object event type there so each tower work independently and not like one condition affect all towers

You might be able to get more information from us if you showed us more specific parts, gameplay, and tell us about how it works a little bit more.

@ZeroX4 @ResinTheFuriousMage
I forgot to include this picture

I use the “homing projectile” extention

this is the game link so you can see it for yourself: Tower Defense 0.1 | Play on gd.games
The rebels (ennemy) are orbiting the campfire in a bunch of trees (top left)

Cant you just go with fire bullet extension?
Or even fire bullets with forces?

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