only one tower shoots a fire bullet and if a tower dies, all of the other fire projectiles and the Tower’s attack range (a black circle with the opacity changed to 255 when hovered over the tower) gets deleted, but I only want the tower that gets destroyed, not it happening for all towers
I do not understand much from your events but i think you need for each object event type there so each tower work independently and not like one condition affect all towers
this is the game link so you can see it for yourself: Tower Defense 0.1 | Play on gd.games
The rebels (ennemy) are orbiting the campfire in a bunch of trees (top left)