Twardy 2.0 is a sandbox-survival game developed by 99 Studios using GDevelop. As the official sequel to Twardy, it allows players to explore vast landscapes, engage in combat against “Seed Reapers,” build structures, and interact with NPCs. The game features a dynamic daylight cycle and a planting/cultivating system.
This is a post where you can find all of the latest Twardy 2.0 news. (Shout out to @Ambytar for the idea and the name “Megathread”)
@WorldStudios: Instead of creating a lot of seperate threads I suggested that Twardy should create a Megathread where people can find more easily informations about the development of this title here.
I hope you will post future update notes here and/or polls so everything about “Twardy” is in one place.
Update 0.0.5 has officially released and it is jam-packed with lots of new features and improvements. Some of these include seed tiers, Bull Reapers, more Ruins and Old Documents, more tree variants, better weather, and a revamped pause menu!
Well I got to give this a go tonight, got to plant several new seeds including the ones from the new monsters. Managed to find 2 ruins and got 2 messages, The Offmap and The Ancient Ruins. I decoded The Offmap, and got started decoding The Ancient ruins, but it was slow going because I was doing off of screen shots I took so I will finish decoding it later. Well done, it’s looking great with all the new trees, ruins, ferns etc.
It has been less than a week since the “Under Maintenance” update for Twardy 2.0 came out, and 2 bug-fix updates (0.0.6 & 0.0.7) have already released! In the updates, 2 bugs have been fixed, along with some improvements and changes that you’ll like. There may be a second version of 0.0.7 (0.0.7.1) coming soon, so stay tuned for that. Also, there will be the July State Of The Game post coming soon.