Jump force not working

I am trying to make a platformer without the platformer behavior and the player keeps on flying up, how do i fix this?

It seems your second event box is causing it. As long as the spacebar is held down, it will continue to apply the -550 y axis force on the player as no limit has been set.

Perhaps use a jump text variable and a timer. Like so:

Declare a player jump text variable, let’s call it ‘jumpvar’ and set it to “ready”

At beginning of scene

  • start or reset timer “jumptimer”
  • pause “jumptimer”

If space is pressed and if jumpvar = “ready”

  • unpause jumptimer
  • change jumpvar to “ascend”

If jumpvar = “ascend”

  • apply -550 on y axis
  • if jumptimer > 1.5sec
    — start or reset jumptimer
    — pause jumptimer
    — set jumpvar to “descend”

If jumpvar = “descend”

  • apply+550 on y axis
  • if in collision with summertile
    — set jumpvar to “ready”

Yeah it’s a rough draft and I probably missed some bits and stuff. But I hope you get the idea. Play around with it. I’d also recommend you use a jump speed variable so you can tween it while ascending or descending.

wait.why is my player flying up and not going down

Could you post a screenshot of your updated events?