Jump from here to object with gravity

Hi all.
I discovered GD last week and I’ve made a game for my grandchildren for Easter.
The player lobs (heavy) stars from a magic wand to the eggs he/she sees in the room. If a star hits an egg it goes straight into the basket.
I’d prefer to make the eggs follow a Physics Engine 2 curve to the basket rather than just go straight but I can’t see how to do that.
Can anyone point me to the solution, please?

You can open the Physics example to see how it works and read the documentation.
You can also use standard forces and tweens to do the curve, with a bit of maths.