So when my character is mid jump and I push the other direction (while I’m in the air) to line up the landing I would like it if the direction of the visual sprite did not change while airborne. So my character image faces the same way/direction until landing. Think Super Mario Bros 1. Any good ideas on logic to implement this. I have tried varaibles and all sorts ideas. Can’t get it to work. Any help would be really appreciated. Cheers
Flip your player only if it’s colliding with floor.
Thank you, this worked really well. Plus simple. Now just need to disable being able to jump backwards. Such a simple solution I didn’t think of.