Jumping (platformer), mid air sprite direction

So when my character is mid jump and I push the other direction (while I’m in the air) to line up the landing I would like it if the direction of the visual sprite did not change while airborne. So my character image faces the same way/direction until landing. Think Super Mario Bros 1. Any good ideas on logic to implement this. I have tried varaibles and all sorts ideas. Can’t get it to work. Any help would be really appreciated. Cheers

Flip your player only if it’s colliding with floor.

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Thank you, this worked really well. Plus simple. Now just need to disable being able to jump backwards. Such a simple solution I didn’t think of.