so my purpose is if var is 1 then create and start the timer (stated in action list “start (or reset)” ) then every 3 seconds do something. didn’t work with above.
then i deleted reset action and now it runs perfectly. and after searching now i know that checking timer also create timer. so above pic is timer conflict or what? someone can kindly explain me?
Thanks
thanks. managed to make it work. however can i ask OOT question?
so in my top down game, a spaceship is on top of an asteroid, it is supposed to rotate to station. but when it almost facing the station, the rotation stopped. it happened after i think the spaceship and asteroid collision mask overlap each other.
maybe i need to prevent the collision mask to overlap each other?
Are you rotating to the X & Y position of the station? If so, that’s the top left corner of the station image. Try rotating to CenterX() and CenterY() of the station object instead…