Key Pressed doesn't execute

I’ve got this clicker game, and I have it set to scale the image slightly while it’s being clicked, and then set scale back to normal when mouse is released. That part works fine. But I want it to do the same thing when Space is pressed and released. I thought this code should do the trick, but for some reason pressing Space doesn’t increase the size. It still makes the sound when Space is Released, but nothing when it’s pressed. Any ideas?

I think this is a GDevelop bug. It does the same for me on pressing of space key, but releasing space key doesn’t do anything either. It only responds to clicks.

Just space by itself, so without the AND condition, works fine.

Raise it as a bug.