Keyboard input in Multiplayer

I’m excited to try out the new multiplayer feature… but I’m wondering about how keyboard input should be handled in the events. I’m not using a behavior such as TopDown Movement because I want the player object to have Physics behavior and so I’m manually giving them forces based on key press.

So, how do I differentiate between players when getting key presses in the events? Do I just include “object is owned by current player” in the condition?

I don’t know much about multiplayer yet but this works for me.

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Oh, I was confusing that one with “number of players in lobby”. Thanks!