I made the platformer tutorial… when you take the coin, there is a sound.
For some reason, this sound is delayed with what feels like an eternity, but is really about 1 sek. I tried to move the ‘play sound’-action up, so it should play even before the coin is destroyed. I checked that it is not the sound file it self that was late, but it was not.
Any way to control this, or is it a bug in my browser?
On load of the screen I have music that starts to play. This should be very soft in the background, but I don’t really hear that much of a difference when putting in a smaller number for turning the volume down.
It might be the browser loading the sound for the first time.
Deactivate default control from the platform automatism configuration. Then, use the actions “Simulate a press on …” from the Platform automatism category.
The same is happening with me. The game sounds are not preloaded, it seems that GD is loading the audio “on the fly”. That’s not a big problem when playing locally, but it becames a serious issue on web based games.
Thank you, 4ian!
Il est un grand honneur pour moi de recevoir de l’aide directement de vous.
Merci beaucoup pour la création de l’étonnant GDevelop!
(Et je suis très désolé pour mes terribles “Google Translator” français).