hello I updated gdevelop 5.0.130 and now player is constantly jittering and the camera layers have jittering at the start. I have no idea why is happening but started right after the update?
Iāve seen this with my game as well; I rolled back to the previous version and confirmed the issue went away. The player character jitters rapidly when moving. My camera events:
I went to the releases page on github, and downloaded the 5.0.128 release there. Hereās a link directly to it: Releases Ā· 4ian/GDevelop Ā· GitHub
Iām not sure how smooth the rollback will be for platforms other than Linux, which was just downloading and running the AppImage, but Windows or Mac may have a different process. Before doing anything Iād make sure your projects are backed up.
Sorry, I missed the notification for your previous message.
It seems that the jittering appears when the screen width is not divisible by your game width.
This mode can be used to ensure the screen width stays the one you chose:
I want to say that my problem is not jittering at all, I mean the jittering only appears when pixel perfect is selected. However if pixel perfect is disabled the problem is instead a visual glitch of stretching(stretched rectangular pixels) if pixel perfect is disabled, the project shared in my previous message shows it.
I am sorry but the reason it doesnāt work is because i am using lerp() to motion the camera when the player character is offset of the camera center like this:
it doesnāt matter what object is followed, the jittering still is present. I undestand your extension doesnāt do anything to remove the jittering, thanks anyway for your attetion