Having played almost every version of Lemmings ever, I’d like to see if I can make a similar game in GDevelop.
Anyone got any tips?
Having played almost every version of Lemmings ever, I’d like to see if I can make a similar game in GDevelop.
Anyone got any tips?
hi, im new but ill try to help you so some things could be wrong sorry
the digging system would probably be:
Lemming is on collision with dirt, dirt height -0.2
Repeat with scene timer "Insert" every 2 second
Local/Global variable “LemmingIsGoingToDig” = true
and then
dirt height =-(lesser or equal to) 0, dirt destroy/exclude
DigButton is clicked set “LemmingIsGoingToDig” = true
StopDigButton is clicked set “LemmingIsGoingToDig” = false
that would make a digging system
and the variable could be either local or global but i’d recommend local if possible
but firstly we would need the lemmings to walk to the right dirt you want to dig
not sure if its going to work
dirt is clicked move Lemming to dirt.X, dirt.X
i hope this helped you
Good morning, that’s a BIG help… All I’ve got to do is design the little Lemmings in Piksel.
I haven’t played a Lemmings game in decades. The marching square extension would help with the destructive platform.
https://wiki.gdevelop.io/gdevelop5/extensions/marching-squares/details/
On a related note, Lemmings used to have cool music such as 10 Green Bottles , Little Town of Bethlehem etc, would there be a Royalty free website to download the music and how would I add it to the levels if so?
OpenGameArt is a website with a bunch of game music, mostly 8-bit
And for adding it to levels you can do this:
*Repeat once while true.
*Music ≠ (not equal) to 400032 (random high number) Play (SongFile) at channel 1 (you choose a number but make sure they dont repeat)
this should work
I signed up for OpenGameArt this morning.
There’s some good stuff.