You could make scene variable call it DragDetect
If ANY object is dragged set that var to true
Now if DargDetect is true
Object is not dragged then disable its drag behavior
When DragDetect is false enable dargg behavior for all objects
Even without this BS i am unable to drag more than 1 object
EVEN when they overlap and i click multiple at the same time
BUT just for sake of argument i am changing animations of ballz depending on if their drag behavior is on or off
And somehow it indicates that it should NOT allow more than 1 object to be dragged
@Keith_1357@ZeroX4 testing on android device - solution does work, but if a user happens to press on two objects at EXACTLY the same time, they will still both become draggable. Maybe it’s an edge case