Limits of GD

I’m really excited by this program and want to make sure I understand its limits before I get carried away with game ideas. I’d like to mention a few things to make sure they’re all possible in GD.

The game I have in mind is set in the isometric view and involves stealthily completing puzzles. Enemies will follow a basic path and run after you if they see you, perhaps stopping if they lose you and returning to their walking routes.

Is this possible? Is enemy AI tough to do?

It seems feasible, even if making an AI is not the simplest thing. You have to carefully think about how to do the AI. You can start by managing to make them follow a road ( i.e. : Going from point to point ), then you can implement tracking the player ( See BasicArtificialIntelligence example :slight_smile: )