Is there any way to control images loading for specific group of objects at a particular moment?
Project is a wanabe Shin Megami Tensei/ Wizardry first persone dungeon crawler. Screen resolution - 960x540. Dungeon is actually 2D images switching each other when moving. Only one 960x540 object on the screen at the time, two objects during transitions. After transition is over, previous object is destroyed.
If I set “Always loaded in memory” attribute to “No” in images bank, the game engine load images for created object dynamicly. It takes about second to do this and it freezes the game each time.
If I set to “Yes”, well, engine load all images in memory and they stay there all the time, even if objects not used in the scene, but the game goes smooth.
What I want, is to load all images for objects used in the scene or in the part of this scene and then load images for portions of the objects during door transitions. The game should go smooth and won’t rape memory. Something like that.
Sorry for broken english.