Locked Dungeon [Meh game]

Hello world! I am just currently working on a game and would like your opinions/feedback to make it better.

So heres the concept:
(I am using the duck game template as i am too lazy to make it from scratch if the game already pretty much exists).

So, the player, a knight or smth climbs up or goes through a mysterious dungeon, solving some puzzles to get the key for the locked door to travel deeper, there are enemies like slimes and also obstacles like boxes and spikes. I want there to be treasure chests where you have to get rare keys that sometimes spawn in the levels to unlock them and weapons to defeat the enemies and destroy the obstacles in the way.

I already have a semi clear way how to do all that so yeah. I just made this topic for yall to give me some ideas/opinions + feedback about the game and how to make it better, so pls donate ;(

Controls/Tutorial so far:
WASD/Arrow keys to move, space to jump
Collide with buttons to open the locked doors [NOT MAIN DOOR]
Get the key and then collide with the main door to progress the dungeon!

Avoid hazards like spikes and lava, go through obstacles like boxes, solve the mini-puzzles like the buttons and doors to get past them and avoid the enemies like slimes!

New update!
Whats new:

  • Added 2 new levels
  • Added 3 new buttons, The AND buttons and the Neither button.
  • Added a sort of tutorial to game
  • Added a “No more levels” scene for if you reached the end for testing.
    Hope y’all like it! :slight_smile:

Updates:
Pre-Test (4 levels, basic button, basic spikes and lava + slime and first 4 levels.)
TestingV1 (2 New levels, 3 new buttons, tutorial + end screen)

Game link so far:
[Keep in mind i prop wont change it like every time i add smth + rn theres only 4 levels so yea]

(gd.games game build)

Hello! so i have a question. What type of level generation should i use for my game?

(Also, if the random generation wins, i can also make another randomizer for the places [Ex: key can spawn somewhere else instead of normal].)

Also, if the votes are tied, then i will pick the random cuz i like it a lil better than the normal generation.
Time limit = (idk? 3 days???)

  • Random Generation [Randomly picks an pre-made level to use each time you clear one]
  • Normal Levels [Normal, pre-made levels to use in a selected pre-determined order.]
0 voters

also feel free to give me suggestions!

2 Likes

It’s all up to you, not us, you already inputted your preference, random generation.
Normal levels are a bit of a hassle to make individually.
Randomly generated levels are a bit harder to make but once you get the hang of it, it just takes a bit of copy and pasting.

Actually they seem to be talking about randomly picking pre-made levels, which doesn’t really make sense to me. If they are pre-made then they might as well be in a pre-defined order, so you can control difficulty curve and introduction of mechanics.

1 Like

Good point.
There are some games made by GDevelop that have that, though, they pick premade rooms and then have random monsters in them.
Something like that I’d imagine.
I don’t know if his game is going to be more like an arcade game or a game where difficulty actually increases.
Edit: Not saying difficulty doesn’t increase in arcade games.
There are still ways to implement it, but not how you mentioned it.

Actually, you two make a good point.

Also, to answer your earlier question Magicsofa, i just want some opinions so i could try and make a game that could actually be at least semi-popular with gdevelop.

I also don’t really know what my game should be, (an arcade style or difficulty rising style), so i just went ahead and left it up to the community.

Also, since the pre-made one is wining so far, i made the first 4 levels if it does win. Heres the link and go to the main article for the controls, i hope you like it so far :slight_smile: [Yes, i know the title screen is very scuffed]

1 Like

Since it REALLY looks like the pre-made is gonna win i made 2 more levels with 3 new types of buttons + a sort of tutorial text. I hope yall like it :slight_smile:

[Full Explaination of update (TestingV1):]

  • Added 2 new levels
  • Added 3 new buttons, The AND buttons and the Neither button.
  • Added a sort of tutorial to game
  • Added a “No more levels” scene for if you reached the end for testing.
1 Like

Some of the graphics are squished, this comes from using the Platformer Feel behavior. Just don’t. It worked with the original duck game, but with new sprites it just makes it look weird.