Loop different buttons

hi these are all different sprites behaving as buttons.
all shown on the same place.
if i click moon the unicorn appears…
but how do i loop that

Instead of creating different objects
Just make different animations for one sprite object
Then make some variable and just set this variable to
mod(THATVaraiable + 1 , how many animations you have)

So my ballz have ID variable for me its mod(Ballz.ID+1,3)

Now click da ballz


yea i thought about that one too.
i also want to play different sounds to each image
and give them each a different animation

You can easily give them each a different animation with the suggestion ZeroX4 gave!
For the play different sounds, just play a sound based on the current animation active:


Hope this helps!
– Snowy