Hey guys! I’ve been struggling with my game for the last few hours (First time creating a full quest for the game) and I’ve wanted to create a simple looping dialogue. Just two or three different nodes that switches back and forth, giving the player some nice flavor dialogue after the quest is done.
I can tell exactly what my problem is. The moment a yarn dialogue node is done, and I press z to exit the dialogue, I hit all the requirements for the next dialogue node, and essentially the player is trapped in perpetual looping dialogue, back and forth, unable to exit out.
I know the solution is probably something extremely simple, but I’ve been sitting here working on this for a while, and I just CANNOT think of an easy solution. I’m going to use looping dialogue with all my NPCs as flavor text, so I figured asking yall would be the best way to go about it.
Thank you so much in advance!