Hi all, need some help. I have a global variable called chardata with child’s. Chardata.1, chardata.2 the number are id’s with more child’s attached the them. Skills, fee, cut, name. Now. I also have a global variable called teams with child’s. 1, 2, 3 and 4. When a character is selected ( min 1 max 4 ). It grabs their unique I’d from object variables. What I need to do is compare the team child’s with the chardata and deduct the correct fee from the banks cash. I really hope this is possible as I have no other idea on how to do it.
So you’ve got a structure of structures? Then you can get the skills, fees, cut etc values using
where CharacterUniqueId is the selected characters’ unique Id you mentioned.
Thank you very much. Also, if it not to much of a bother. With the fee string you posted. How would I subtract a number from it?
Use Variable instead of VariableString (fortunately variables are weakly typed):
Thanks again. I’ll let you know iv I got it to work tomorrow. Kinda tired. Gonna watch some tutorials. Nite
It’ll work - I copied it directly from a working demo project I rustled up.
i checked the debugger. nothing happens with the for each child until i press hire or fire for some reason. but then all it does is add the chardata.4 to charID and CharName = 4 but i used char 1 as a test.
CharName holds the ID, not CharId. You said the structure id CharData, with children 1, 2, 3 & 4. Those numbers are the children’s names. CharId will hold the value of the children variable/nodes.
So the action should be
Nice one, thank you. Being old and slow I struggle understanding all the expressions and how they work together
Yeah, that one took me a while to get to grips with too. A fair bit of trial and error, but once you break it down it’s a “Oh, of course” type realisation.
Yeah, I bet, I’m assuming I can do the same with checking the skills. CharData.1.Skils.Driver=1 in the next scene?
Yes. And each level deeper of the structure just adds another ["…"] to the expression. So if you broke down the skills into further categories, you’d tack a ["<skill_category>"] onto the expression.
That makes sense. Thanks. Once this is all setup. I have the hardest job next. Work out how to store my 4 characters movements so that they can be played back.
Just to add some context here, you can also just append .Fee instead of [“Fee”], but both should work.
Closing this out per the OPs request.