So, before i say anything, im Kinda new here, so if your wondering why im switching games every few days, its because im still getting the hang of this style of coding.
If you arn’t familiar with catch games, what it is, is you have a platformer player, and you walk around collecting items that fall from the top of the screen.
I need some help on how to make the items fall and get collected by the player. (I already made a player) Help would be greatly appreciated. -Sizzle
Hi Sizzle, that sounds similar to the Geometry monster tutorial here. It has a monster controlled by arrows and things fall from the sky for the monster to catch or avoid.
Oh no, I’m sorry to hear that. When I started, it was one of the two tutorials I did, so it was a while ago. When you say buggy, do you mean you do what the tutorial says but your results aren’t right. Or do you mean the instructions aren’t clear and easy to follow?
Hey Sizzle, you could try to use a normal platformer template then create a spawner for the items falling to the bottom. Add a permanent force towards an angle (there’s an action for that…). 90 degrees would take the items down…
After that add collision between the items and the platformer character, a scoring system and that’s basically it!