Okay, I have a sword object (currently a placeholder). I have the orbit one object around another object extension. It doesn’t work. Or I don’t understand how it works (I really don’t) and am using it wrong. When I right click on the enemy, my sword just barely flicks, like it’s glitching, before returning to the exact same place it was already at. What is supposed to happen is that the player instantly pathfinds to the enemy when the enemy is right-clicked, and the sword then completes a single orbit, just as visual feedback, really, before instantly returning to its sitting point, where it stays as long as it is not orbiting.
If that sword does not swing, it’s like that scene in Doctor Strange, where he’s battling a dude in the ghost realm, and all the viewer can see is stuff arbitrarily crashing around them. There will be the RNG that decides if instantly killing the enemy is successful or not shown in the corner, and if it is, the enemy will seemingly arbitrarily vanish, but that’s not a good enough indicator here.