Hi Guys,
I’m new with GDevelop and I’m developing a project that I need to use external javascript code to change game data (scene variables, object variables, …)
The way I found to do this is making “runtimeScene” visible as a global variable
<script>
var rt;
function setRuntimeScene(runtimeScene){
rt = runtimeScene;
}
</script>
then calling “setRuntimeScene(runtimeScene)” from GDevelop javascript code event.
My question is if is there a more ‘elegant’ way to do the same?
Thank you all