Map levels locked

I have an open map for my character to go anywhere on the map but there is a way to finish level 1 then send me to the map and it already has level 2 unlocked or I have to do animations like map1 and map2 and that, no I know if there would be a way to do that with external events, if that’s what tell me how.

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If you want the layer to beat level1 to unlock level2 on the world map, at the end of level1 you can use a globalvariable like completed.Level1 or level2unlocked. When your world map loads just check for that variable, and for example change the sprite of locked level 2 to an opened sprite.

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This tutorial should help you.

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