Max Scenes and Objects - Text based game

Hello Everyone,

I’m trying to find out how to create a text based game with Gdevelop. With text object I am able to create a story field and 3 choices. If I choose a choice then the story field changes. So far so good.

But the problem arises when I click on choice 1 then the story field also changes as expected. But the Choice 2 and 3 needs also to change. I need to be able to change Choice 2 and 3 depending on how the story goes. Any idea on how to achieve this? Do I need to create new scene for every Choices that I make?

Or any idea or insight on how to achieve what I want to do? What commands or workflow and etc to use?

Also any idea on what is the max scene and max objects that I can create. I’m planning to create a text based game where maybe hundreds of scenes is needed (if that is the solution to my problem)

Thanks a lot in advance.


You can create as much scenes as you need, objects i don’t know which is the maxim supported but for a text game i think is going to be fine, in my platfomer game i have some scenes with 3500 or 4000 objects and runs ok.

For the choices thing create and manage varibles is the best way to do it.

Hi UlisesFreitas,

Thank you for your reply. Ok got it. I’ll check out the create and manage variables.


take a look at the dialouge three. may be this is what are you looking for.

Hello Gyuszko,
Thank you for the reply. I’ve looked at the dialogue tree and there are some parts that I can try to use. Thank you for the input.

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