hey guys,
in the attached example the shoot animation is frozen … is there any way to solve this ???
hey guys,
in the attached example the shoot animation is frozen … is there any way to solve this ???
Thanks for providing a scene zip. I can open it and run the scene, it took me a bit of understanding but I get your problem: when you hold z and run the player stays stuck in the first frame of the run-shoot animation.
This is the problem:
What happens when the player is on the floor, running and shooting is that every frame the player_skin
animation is set first to run
and then set to run_shoot
. What this means is that every frame the animation is reset.
This is the solution:
By only setting the animation when the player is explicitly not shooting the animation is allowed to play properly.
Hope this helps!
thank you for your fast reply…
but, is that I was wanting to fire the shot by pressing the z key and not leaving it pressed …
If you keep pressing the z key, the frame is still frozen.
thank you so much…
I wasn’t sure what you meant so I created a short screen-capture to show what I see: frozen animation help - YouTube
Hello, I Have a tutorial that can help you in the creation of the shoot animation. I hope it is useful.
first, thanks again…
I’m wanting to press the z key, then release the z key, then press it again … so that one shot comes out at a time. so if you press the z key, release it, press z again, release it again … and doing it really fast, you notice that the animation is frozen, (run shooter mode). I want to do the shooting mechanics like the link below.