What you’re doing is awesome. It looks graphically stunning and very fun to play. I would love to play a demo.
@erdo thank you so much!
The demo will be released with the game release which Hopefully will be this year … I hope
Added smooth camera zooming … makes the game much more interesting and atmospheric.
Enjoy a sneak peak
Note: All what you see in this video is in early WORK IN PROGRESS …
Just curious: How do you decide how and why zooming occurs? Invisible objects in the path? Coordinates? Items?
And yeah based on the scene, items, invisible objects in the path, enemies position and more … it’s kinda tricky and needs lots of testing to get it right or the right position.
Also based on the scene means sometimes there is an epic moment or a cool thing in the level (like in the video) then I use zoom to show the player how cool is it or how massive it is (the level is called “Forest Of The Deep Giants” so yeah there is big stuff in this level to show the player … it adds a bit of emotion and atmosphere to the game.
This zooming technique is used in games like Hollow knight, Ori and the will of the wisps, etc…
Very nice. Keep going!!!
I just released a long gameplay from inside Miko Adventures: Puffball
“Music and soundfx will be added in the future”
Hope you enjoy what you see so far
So fluid and colorful I love it
@UlisesFreitas thank you so much! : )
Congratulations you’re now on the games showcase!!!
Awesome to see it there, thank a lot : )
He has been for a long time tho
Ah, sure but now is like featured, big banner and links, thats what i mean.
Love seeing the progress of this project. Can’t wait for it completed
I think you should work on the contrast between the platforms and the background of the first environment.
You did it so well in the second environment.