Missing Frame Control for Animated Custom Objects in GDevelop

Describe the bug
For custom objects with “Has Animations” enabled, there are no conditions or actions available to check or set the frames of the animation. I have encountered several instances where I needed this functionality and attempted to create workarounds. It should function like sprite objects with animation, as this would make sense given that custom objects also play frames and have animations.

Steps to reproduce

  • Create Custom Object in a new Extention
  • Select 2d or 3d
  • Check “Has Animations”
  • Add Animation and Sprites to this Object
  • Create on Create in the Extention
  • Try to find condition and action for check or set frames by index/number

Hi @spagheddi!

For me, it’s not really a bug but rather a request for new features.

A+
Xierra