So I’m facing this weird issue with GD lately after coming back.
While in the editor >> add an object >> now rotate it to whatever >> try changing the width and hight >> it will change both the width and hight at the same time >> why?
Now what if I actually want the object to shear like this?
Older versions would let me do this freely and with a custom size and everything, why remove it I don’t get it?
or is this a bug ? can’t really tell but it’s super annoying to work like this as there are assets that really require me to shear them to add a certain feel.
I tried doing the X or Y manually but it’s still weird, it’s like fighting with me to not let me do shear while it’s rotated, very weird thing.
I hope someone from the GD team let me know if this is a feature or a bug because it’s really annoying, a custom size is really needed.
Not sure what you mean on your second point, GDevelop has never supported skewing objects.
However, my best guess for your first issue is that you haven’t unlinked (chain link to the right of the width/height) your width and height before adjusting object size.
I just did a real quick test after rotating an object, and I can adjust the width/height independently without issue.
So yeah it works fine in 0 - 90 - 270
but when it’s in random angle it starts changing both axis
Hmm… Really? I believe I remember doing shearing back in the day.
So I guess it’s not possible when the object is in a weird angle like say 30 or 165 or whatever, I have to get it back to the original angle and then change the x and y to whatever I want, then get it back to the angle I want …
Can’t really tell if it was that many steps back in the day… hmm…
I just tried it and if you try to change the angled shape directly, yes it will scale evenly. But if you change the numbers in the properties panel after unlocking the constraint then it will change just one of height or width. Bug or not, I don’t know.
I don’t use the handlebars for anything because they’re not exact, so I totally missed it. If you use the handlebars they scale evenly on height/weight. Using the object properties height or width field works as expected.
As far as shear/skewing sprites, I went back as far as 2020 and am seeing people ask for it semi-regularly, but it was never added (most recently requested in Oct 2025)
Either we have different expectations of how it should work or you’re encountering some bug specific to you? Here’s what happens when I resize an angled spite with the numbers in the properties.
Yes this is what I’m talking about, it does help a bit, but still changes the Y axis if you can notice it, what I’m talking about is just changing the X axis without the Y moving or adjusting at all which I couldn’t do when the object is rotated like that
So far as I can find PixiJS doesn’t support shearing objects in most releases using OpenGL/WebGL, and only has rudimentary support for it on PixiJS8, which GDevelop isn’t on. (Edit: on yet, I know the devs have been looking at 8 but there aren’t any concrete timelines)