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How do I…
I have a toggle option to switch between mouse(point&Click-Movement and classical TopDownMovemnt with WASD) both included in seperate external events
The movement and the toggle works fine as expected.
I have multiple Layers that are showing or hiding objects depending on interactions, like Pressing “C” to open character window, or Pressing “S” for Skill window or using the linked buttons on the UI Layer that does the same as the buttons.
What is the expected result
i created a globalgroup with all items that are part of the UI Layer and wanted to make sure the movement is only working when the click for movement is not on an UI Related object. so movement with mouse only works while clicking in the free space that is not occupied by buttons, Bars or Statuswindows.
What is the actual result
The movement is still working while clicking on an UI-related object and the player starts moving, for example while pressing a button inside the Character Window
Related screenshots
ExternalEvent for Click2Move:
And if it matters the ExternalEvent for WASD movement:

