my player is supposed to rotate towards the position of the mouse but. when i start walking my player is fixed on the left side regardles the position of the mouse what do i do?

Maybe the cursor’s position expression is bad ( MouseX() and MouseY() , without dots). When GD finds a bad expression, instead throw, warn, or crash, ignore it and uses “zero” (at least that’s what I think) :confused:

A screenshot could help :wink: