hi all guys i am having a hard time creating a ranged strike system for my ranged enemies.
in my game there are 2 types of enemies
ranged enemies
melee enemies
I am currently using this system but when the enemies are in the firing area the attack animation is repeated and restarted at 1 frame, as if the boolean variable attack was not calculated.
Hi, in the sub-event that sets your “attack” animation (first condition: skin is not flashing), you probably need a ‘Trigger once while true’ - condition, otherwise the conditions are constantly checked and your animation is not playing more than the first frame.
I see, I hope someone else chimes in and can give a suggestion on how to solve this problem. I had a small test project and no issues with your basic settings, but your project is more complicated and initially I did not realize that you are moving your enemies with the pathfinding-behavior.