I think I’m having a similar problem. Physics object falling, without any event forces affecting it, with camera following the red reticle:
The camera adopted the janking if it is focused on the object and then other objects (like the green reticles that trail the object) start to jank:
The janking also happens when the object is affected by forces, but the janking becomes more random then. Please advise whether this is a problem of the engine or on my end.
Full project:
dl.dropboxusercontent.com/u/722 … 200.01.zip
Forcing a higher refresh rate increases rate of janking. Janking distance increases at higher speed. I tried a lot of other stuff to fix this, including changing around a lot of the physics variables, but to no avail. At higher game timescales (around 5) the problem is no longer noticeable.