While moving an object using Movement>Add a force to a position gives an error of few pixels. It does not set to exactly specified position after movement say 100,100.
It is always going to be off few pixels since you are applying a certain amount of force that is ignoring the distance from the point so you just can’t really expect the force to be just right to stop the object at the exact position.
You can use Tween instead of Force or when the object is stopped, you can cheat a little and set the position manually. If the position off only few pixels, the cheat won’t be noticeable.
Thanks. Was able to able apply other logic for movement.