Multiplayer lobby for board game is not working properly

Describe the bug
I have a gdevelop game where the player can drag around a tile and flip it over to each side of the tile. The dragging seems to not properly snap to the grid for the second player until player 1 releases it and then it takes a moment to snap. also when i try to flip it it just flips the board randomly. after it has settled down flipping it wont drag anymore. it all works well in singl player. The draggable object has the multiplayer sync behaviour on it.
lobby scene


game scene

Here are some videos to show the problem
https://drive.google.com/drive/folders/1tsH2wpZUkumXJQ4APdXmGEd06xdLSyzD?usp=sharing

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I disable variable syncronization for the variables used in flipping the tiles which did fix it when i waas just flipping for one player. when i tried to flip it with the other player it started going randomly

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I discovered that the tiles not flipping properly ony happens when both players have the flipping mode on (the topmost square in the corner) It useds an object variable to determine what mode it should be in. it is not multiplayer linked.
here is a video showing the problem
https://drive.google.com/file/d/1zuu_DlESuZn4sY_bGtqxAPxGBczv60Yx/view?usp=drive_link
and here is the game events sheet

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I found a fix to my problem! The is clicked behavior was detecting the press from one player on both screen so it would triger on both players and kind of bounce back and forth between them. i insted am now using a manual button setup and it works great!