Multiplayer Platformer finish level?

I’m trying to make a multiplayer platformer I already have the multiplayer system, after finishing the level there is always a door that you need to go to and then you go to the next level. In the multiplayer I want you to only go to the next level if every player is in the door (like in Pico Park, a game I really like) but I can’t do It. I tried many different ways wich came up in my head but couldn’t fix it. Can someone help me?

(because I’m new on this webside I can’t add screenshots)

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You can use either one of these. The top one is inverting the result of inverted collision, so it would need a pick all if you had an action that applied to them. It’s saying if no “NewTileSprites” are not in collision then invert and make it true. The bottom one just counts the picked objects from the objects in collision and compares it to the scene amount.

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