Multiple enemies, healthbars and timers Problem

How Do I Get Spawned enemies to have their own individual health?
The healthbar keeps jumping back to a newly spawned enemy.

Also I have tried to set a delay for enemies to take damage from traps but it happens instantly.

I have tried different methods from this forum but as fun as it is to fiddle with, I thinks its time to ask or move on as there seems to be no progress.

Any help appreciated.

Use the health extension. It might help you. :slight_smile:

For your first event in the enemy group, add the condition “Take into account all health linked to Enemy”. Otherwise, I believe it applies the action to all health bars.

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I just tried the health extension and I think i have to play around with it a little more but it seems promising.
Thank you.

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