Hello, friends! Please give me feedback!
I am interested in these questions:
- Is the game not too difficult?
- Are there any bugs?
- Did you like the game? Why?
- What would you change in the game?
- I’m interested in your opinion!
Thanks!
And thank you who helped me on the forum!

6 Likes
Nice game, maybe make better health bar
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Thanks! How to make healthbar better?
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Maybe get better looking health bar sprite that fits your game
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Hello, Geldwyr!!!
I left your topic in the browser favorites to play later and bring to you my feedback. After a few days here I am!
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Is the game not too difficult?
I found it difficult. Right at the beginning of the first stage there are many enemies and I wasn’t used to the controls. I got lost in the buttons.
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Are there any bugs?
I didn’t experienced any bugs.
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Did you like the game? Why?
Yes! I think the combat is very fun with the dash and spell. The enemies are varied with a good artificial intelligence and with a variety of attacks and moves! Really cool!
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What would you change in the game?
I think the player could attack more fast and maybe have a simple combo.
A good music for your levels.
Some effect when we hit the enemies.
Another background that meets better with your game.
Great job! Keep going!!!
Edit: Another good thing would be when starting the level a message appears warning that it is necessary to defeat all enemies to proceed.
1 Like
Thank you very much for your feedback)
Pretty good for a first game! To answer your questions:
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Is the game not too difficult?
I think there are a lot of enemies right out of the gate. I feel like you’d want to introduce new enemy types slowly; not all at once.
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Are there any bugs?
Didn’t encounter any bugs.
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Did you like the game? Why?
It feels like a solid prototype. All I could do was kill the enemies. Is there a story? Collectibles? What is the scope of the game?
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What would you change in the game?
It’s generally a rule in melee-based games that your melee attack hits almost instantly. Your melee swing takes a while before it connects; this almost feels like lag. In most animation-based melee attacks, the strike is on the 2nd or 3rd frame and then there are 4+ frames of the post-swing.
Excited to see where you take it. Great job 
I honestly like the game a lot. It’s a bit difficult, but it’s still great. I wish you would add regeneration things that the baddies drop so you can regain health. Love the art style, though.
Great job! Keep up the great work!
Edit: I found a weird bug where the archers started shooting arrows but then froze and didn’t do anything until I killed 'em.
Also, the death sound is bit gross, but that’s fine.