1- (Tested on Windows) You can modify the properties of multiple images at once selecting these images through standard Shift / Ctrl selection, it only works in the Image Bank tab (the big Image Bank window available to open in the Project Manager, NOT the little window attached to some object editors).
#2 - That’s a very general question, but one general way to approach that problem is with path nodes and pathfinding (e.g. A*).
Although that’s a very general answer and it is not suited to all games.
i wan’t to make like a 2d call of duty zombie mode for android. a couple of rooms, diferent weapons, diferent characters, enemies get stronger with each wave.
for pathfinding i think i’m going to use the same sensor area as the random spawning object.
if enemy not colliding with the same area as the player - > move there
if (enemy y+sprite height of player) < player y → flag the nearest ladder as path node
if enemy reaches that node → flag the bottom of the ladder as a path node
if enemy y = player y → start chasing
if enemy not on screen → enemy destroy & spawn again