I need some playtesters. I have been working on Looped for some time now and I think this is the right time to get some feedbacks. It would be really awesome if you could take a little bit of time and play this game and give me some feedback
I have metrics enabled, so datas like session count and retention might be collected anonamously
This is my review HAHAHA, since you’re the reviewer of my games here is mine.
1 - More enemies or at lest 2 every 3 seconds so is more challenging the enemies never reach the player
2 - Increase the fire rate speed
3 - I guess the options are music and sounds
4 - Add controls like - Use the AWSD to move and Left click to shoot
Centre the blue player in the main circle - it’s bugging the OCD part of my being.
Noted
More chances to regain lost health? Either that, or the ability to destroy any of the bullets the yellow-oranges send out, 'cos they’re a pain.
Noted. Will power-ups that give more health be fine? currently there is a power-up that adds 1 health to the player.
I will experiment with the second one. Currently you can shoot the bombs the orange enemies shoot to make them instantly explode. I will experiment with adding a similar mechanic to the yellow one too
I like the effects of the circle filling in for each change to settings, info pause and play. How did you achieve those, may I ask?
The Background inside the circle is another object and it’s tweened in and out to make that effect. And that outline of the circle is a filled circle is below the internal Background object to make it look like an outline
That’d be one option. I guess you’d have to have a weighted randomness to them, so power-ups that give more health appear less frequently than those that give less health.
And thanks for explaining the circle effect. As usual, it’s a simple technique that produces a tricky looking effect and a cool little illusion. Thanks for sharing