Non-player animation control with display timer

I searched on YT but there are only tutorials about the game character. There is no video that addresses the issue of animations started by user action. I have a smoke animation (loop). When the player clicks the button, the animation appears, but after 3 seconds it should disappear. Unfortunately, it does not. How should I set the timer for this animation?

IDK if it’s a mistake but there are 2 different timer names. Smoky and Smoke1, one is a scene and 1 is an object timer.

Edit. Is the animation set to loop.

Smoky is the name of the animation.
Smoke1 is the timer’s name.

Sorry. Are you starting Smoke1

You might want to use the object timer especially if there are multiple objects.

Show object
Start object timer

Object timer >3
Delete object timer
Hide object

Ok, so I need to start the object timer in the first event. So, should I use 'Value of an object timer"?

Yes,

Show object
Start object timer

Object timer >3
Delete object timer
Hide object

Hmm, there is still something missing. Could you look at it?

It needs to check the object timer elapsed time not the scene.

1 Like

Thank you very much :slight_smile: it’s working.

1 Like