Object anchoring to another

Im trying to create a system that includes sticking 4 rods to my player character to detect if an object is there but i cant get the position to stay correctly.

This is how i want it to act on all angles vs how it currently acts

The angle is correct but the position isnt, could someone help me figure this out?

There is action to change position of object and to change CENTER position of object

Position its its by default top left corner
Where center is center

And you can move both points wherever you want in object points
So
1 - check are your points in correct positions
2 - check are you changing position of position or of CENTER position

As example
You wanna clock arm to spin around center of clock like normal clock would
THEN your clock arm should be as image pointing right
And you should move its center point to to center LEFT side of that clock arm

And now you change CENTER position of clock arm to Clock.CenterX() Clock.CenterY()

I think rotation is done around center point

And origin point is just where your object will be created/moved so no point in changing origin point
But only in changing center point and using change CENTER position action

thanks for the help but its doing what it was before shown in the image above

i need it anchored relative to the player object

You mean that it acts like body?

So like if let’s say main object have angle 50
And child object have angle 70
And now main object will rotate to 55
Then child object would not rotate to 75 but according to angle and distance of main object?

Are you sure you dont just want to use the distance condition?

think of it like glue, you glue one object to another and when you turn it and move it, it comes with it.

if one object it at 45 degrees the other will be too

Try sticker extension

But that is the part i don’t get
For example if it would be cat and you stick tail to it
And now you rotate cat
Tail will act like its part of cat and will rotate in a way that looks like cat and tail is one image
Sticker extension will do that

Where other option is to for example tail would change position to where it should be but angle to which it rotate would be the same as how much you rotate cat

So in other words if cat was facing up and now its facing top left corner
Then tail would not face top left corner
But top left corner + how much distance it have from cat

I am not sure which scenario is you are aiming for

i tried using sticker, but i couldnt get it to work

Show me what you did

image

it doesnt do anything

HJAHAHA, nvm i no longer require help, ive mysteriously got it to work by setting the center to the bottom of ParryRod