Describe the bug
I’ve got an accessory attached to a character that does the same animations at the same time as said character (character jumps while holding accessory, both do their respective “jump” animations), but for some reason, if the character does the same animation in succession, the accessory doesn’t animate. According to the debug, the accessory is matching all of the character’s animations as intended, but visually appears to just be stuck in its default animation until I stop doing the move. I have a “change accessory’s animation number to character’s animation index” code constantly running to make this work. Any idea what the deal is?
Steps to reproduce
-Create an animated platformer character
-Create another object with all of the same animation names
-Code the other object to set its animations to the index of the character
