Hi! I can’t figure out how it works and when is it necessary?
It’s an object function you can use in an event’s action, for example in a calculation. It gives the number of seconds that has elapsed for the timer.
For example, say you want to give a bonus for the length of time the player is in the air after a jump. You’d start an object timer at the start of the jump using Reset the timer "JumpAirTimer" of player
. And when they land, you’d calculate something like bonus = 10 * player.ObjectTimerElapsedTime("JumpAirTimer")