I know what you’re thinking after reading that title. I lied that I was leaving GDevelop for the clout.
But no, I’m still leaving GDevelop.
What I did lie about is my next project. My next project won’t be Project Rogueguns. I only started it because of a recent trend, but I lost motivation after that trend was over.
But I do have a project that I would actually like to make.
One from fairly recent.
One I originally cancelled… twice.
I just didn’t know how to make it… unitl now.
How Development will Change[1]
Looking back at last time, …I did a lot of weird or just straight up wrong choices.
First of all, I should have never stopped seeing this as a hobby. Every time I turn Game Development into a job… it always backfires on me.
Second, I released a public build WAY before the first area had even arrived. While I can slightly accept that (since I had no idea what the game was going to be back then), I can’t accept that I kept releasing public builds and assumed the public could understand the core concept from it. FOR A WHOLE YEAR.
Third… I shouldn’t have asked for feedback if I didin’t expect negativity. The fact that I didn’t[2] made every comment hit 10 times as hard as it would’ve. Luckily I know better now.
As for the games actual development… since I’m switching to Typescript… I’ll be forced to start over. This doesn’t have to be a bad thing- this means I will be able to refine things in a way I couldn’t[3] in GDevelop[4].
As for the Twardy 2.0 developers… thanks for all you have helped with the project, but I feel that I should continue this journey on my own. (Plus, do any of you know how to use Babylon.js[5]?)
WHAT ABOUT THE OLD TWARDY 2.0?
Oh… you’re wondering what I’m gonna do with the source code. Luckily, I still have a local copy[6], so I’m going to publish it as an archived repository on GitHub, just like Twardy 1.
As for what to do with it…
You decide. (JUST DON’T STEAL IT SINCE I’M REMAKING IT!)
from last time ↩︎
Which I’m surprised I didn’t based on the fact that so many people didn’t know the game was still in very early development despite it being on the top of almost all of the game’s pages ↩︎
or didn’t know how to ↩︎
Still a great game engine, btw. There aren’t that many visual game engines that work for Arch Linux that I know of. ↩︎
Just to clarify, I don’t mean that as in insult; I’m actually curious. ↩︎
since I deleted the public repository ↩︎


