Сonvenience of work (favorites & debugger)

Hello there!
Using GD a couple of years, and for now i’m working on my first serious project.
And to be honest - every day i feel pain in difference places of my inspiration.
I would like to share some thoughts…

GD have great market positioning, just for guys like me (i’m working full time as full-time project-manager in game-development company), and i don’t want to “waste” my time in Unity or UE - i’m not a programmer.

What i REALLY want to have in GD everyday (and it not so hard features i think):

  • “FAVORITES” PIN, for some blocks of code, which i’m working at. 50% of working time i’m touching mouse scroll or just click on scroll bar when i need to make sure that previous logic doesn’t affected or make changes.
  • FAVORITE CONDITIONS & ACTIONS - i have to copy “array child count” quite often, because a creation of new condition or action is not so easy way, when doing it 20-30 times per day…
  • DEBUGGER ACTIONS or DEBUGGER SEARCH - i’m often using built-in debugger tool, but i’m need to search every time what i need (especially scene variables). If i could to add some debugger actions in code instead of using tons of text-objects - it would be much easier to work.

I understand reasons why GD have “personal” realizaton of functions and other stuff, but if i want more professional use of GD - i have to leave GD, but i’ll better PAY for convenience in GD then use other game engines (maybe good idea to add stuff above in paid-plan subscription for more “professional use” of GD).

I have to excuse for emotions, but months of everyday using GD makes me suffer sometimes and built-in AI-assistant can’t reduce it even through custom extensions…).

P.S. Many many thanx to developers of GD for such a great product.

Hello!

I agree with the possibility evocated upper. I also think it should be more efficient and faster to be able to put debugging actions in the events and then, consult the debugger to oversee what it is not correct.

Other thing: the cursors horizontal and vertical are not very practical in the editor. How many times i made selection errors: i choose by error the sprites instances although i wanted just to move the scene.

Xierra