how would i make some thing more transparent the farther you get
I don’t know what do you mean with “the farther you get” (distance, time?), but you can modify a sprite opacity through the action “Sprite >> Visibility >> Change object’s pacity”.
The opacity is a number between 0 (transparent) and 255 (opaque)
For example, to make an object transparent (fade-out) throug time:
Do - TimeDelta() to the opacity of SpriteObject
And to make an object transparent when moving between X=0 and X=100:
Do = 255 - SpriteObject.X()*2.55
At X = 0: 255 - 0*2.55 = 255
At X = 100: 255 - 100*2.55 = 0
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i mean distance from another position. the farther the more trans
oh i thinki got it
no i didnt
ok i got it
You can edit your previous posts instead doing it (double… eh… multi post)