Open file in an external program through GDevelop?

Straight to the point: I’m trying to make it so that when you press a button in one scene, the game opens a different program with instructions to open a certain file so that that file can be used in said program. This would likely have to be done using code, so how would I do this?
Note: I can barely code anything in JavaScript, so please try to make things as simple as possible for my pea brain to understand.

Maybe you can try the open url or file action

Upon trying to load a scene with nothing but an event to open a file when clicking, GDevelop just loads a black screen. The debugger doesn’t detect any instances of GDevelop running.