Optimization must To improve

I am here talking about 3d optimizations for do this
Must add to upload fpx models
To the game
They take less load in memory than glb
And
Add
Lod for engine
If you will tell me use extensions from github guess what i must make 3d models in the same position and different resolutions but my pc can’t open blender and almost of 3d modeling app didn’t Supports glb format
And thanks for reading

Just want to point out that it’s not a problem about model type,… but polygons…

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Other engine change the resolution of model automatically Depends on the distance of the model from the camera

They don’t change resolution depends on the distance…you’re referring to culling…
In 3d culling refer to unload polygons which are not visible by the viewer/camera…
this means less calculation and better performance.

In GD there are various method to achieve this for the 2D side.
I’have not digged into the 3D part but your requerst is Legit.
I just would just rename the request to
“better culling for 3D games”.

If u instead want better performances too, just remembre that the GD’s 3d part is pretty “young”…it’s not unreal or unity with full 3D engine / models support

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It’s called level of detail.

I’m not sure if gdevelop does culling for 3d or does level of detail on objects based on camera distance.

Consider renaming it to
Optimizations for 3d

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Anyway
The important thing is that the idea got there they should improve the 3d optimizations ASAP